Session 17 (1/31/2015)
[Events as described in
http://www.aurumvorax.com/forumViewThread.php?threadID=94 and
http://www.aurumvorax.com/forumViewThread.php?threadID=97 ]
After concluding their business in Redbush, Smith and Kek headed back toward Thistlebrook, and we met them on the road. We exchanged information, and decided that we needed to get to Turano (in Del Mostro) as quickly as possible. We stored the wagon with an inkeep in a small manwall-county town, and made by horseback for the main road through Eslanda at our best speed.
The extortionist bandits who call themselves the Eslandan army generally try to shake down anyone who entering through the border, but Smith skillfully managed to talk them down to a reasonable toll. We spent seven days riding the road through Eslanda, and then Smith performed a similar minor miracle at the border crossing into Turano. We noted that while the border between Southwatch and Eslanda had been largely a symbolic one (a run-down fort with a small force that would be incapable of manning it in anger), the Del Mostro border (or at least, the crossing along the Road) was well fortified and manned, with a wall stretching at least a quarter mile in each direction.
A few hours after we made our crossing, as we were traveling through the forested hills of Del Mostro, we heard a ruckus up ahead around a bend in the road. It sounded like a large beast was attacking a group of men. Smith used his Orb to investigate while Chokobo, Kek, and I advanced. We found a caravan of eight wagons stopped in a clearing. Four of the wagons contained large cages, one of which was broken apart. An enormous beast, had escaped, and was attacking the caravaners. It was a terrible beast of a chimera, with a goatlike head whose jaws had bitten through the cage and the armor of some of the men, an arachnid head spitting globs of acid, and a strange scorpion tail whose strike would to enspell a man to float helpless, 30 feet in the air. It was advancing on the caravan guards who had formed a sort of line against it, while the rest of the caravaners hid in the wagons.
The guardsmen were having the worse of it, and we leapt to their aid. We fought a pitched battle, during which several of the other caravaners were wounded or slain by the beast. As we were beginning to gain the upper hand, a large man emerged from one of the wagons and shouted to the effect that he would pay us hansomly if we took the beast alive. I don't think that any of us considered that option, given the circumstances. Shortly therafter, the beast threw me up into the air with its strange tail and Kek finished it off with a blast of lightning.
In the aftermath, Smith aided the fallen men who were still alive, and gave the otherseir last rites. We buried the fallen men on the spot (we have a Gravedigger with us, after all) while the caravaners reconstituted their wagons. The fat merchant, disappointed that his beast was slain, nonetheless offered to hire us as caravan guards for the rest of his trip to Turano. We consulted and decided that we would accept, as this would provide us a way to enter the city relatively unnoticed. We procured a room at an Inn, and set about looking for information about a translator. Kek looked into the location of the Stonefane.
The city of Turano is situated on a hill overlooking the sea. The top of the hill sports the Bonespire, an ancient tower which houses the Turant, and a large windmill of some sort. The ruins of a wall (a relic of the Ruby Kingdom) surround the city and probably provide some protection, but it is crumbling in many places and the gates have been removed to provide easier commerce to and from the city.
The city is districted into regions under the influence of the four Noble houses of Del Mostro, with a fifth district housing the Consulati.
- The city's political center is up on the plateau, under the influence of the Tyrant and his House, Del Mostro. The heraldry of the house includes a Dragon. This is the most intact and expensive part of the city.
- The "Raven district" is home to the majority of the Consulati, an independent class of scholars who don't owe allegiance to any particular House. The area is home to the Augustino Universities and the offices of many sages.
- The "Sphinx district" is named for the heraldry of House Grivano, which is headquartered there. The district is also home to the Arts in Turano, including the Gallery Obscura.
- The "Medusa district" is home to most of the mercantile activity in Turano, and to House Marvosi.
- The "Chuul district" is a sort of slum at the bottom of the hill, on the coast. Refuse from the rest of the city flows downhill and through this district, on its way out to sea. House Sardinas is headquartered here. (Smith explained that the Chuul are a race of cannabilistic crab-men, intelligent yet uncivilized, who ambush and eat men who venture too far into the swamp.)
We spent the evening investigating and canvasing for infromation. Smith learned that a sage named Crobus is a leading linguist and translator in the Raven district. Chokobo heard a rumor that an orchestra in the Dragon district was hiring for some large production, both performers and laborers for the construction of a large auditorium. Kek learned that one Voli Verenza, in the Medusa district, is the man to talk to about the Stonefane.
In the morning, we all went to the office of Crobus the linguist. Crobus turned out to be venerable Tengu. We asked him to translate the infernalist reports while Smith examined him, with some divination enhancing his perceptive abilities. Smith detected no alarm or recognition as Crobus translated the part about the inverfernalists contact in Turano, and so we supposed he was not our man.
We asked him if he could translate Druidic, and he said he could not. He suggested that we find a druid, and informed us that there is often one to be found in the Dragon district. After some discusison, he also revealed that he had heard a rumor of a translator who could do this, and that we might cautiously inquire after him at the Raven's Egg, which is an inn where one might arrange illicit activity. He suggested that he would be very interested to know who it was if we found out more.
As we still had ten minutes left in the chunk of time for which we had hired him, we stayed to discuss far-ranging topics with him afterwards.
He mentioned that "Chokobo" is an infernal name ("chosen one"), and that speaking highspeech is dangerous. He told us that Xenophontes was not the giant-king's real name, as Wizards always take a new name when they become such.
Chokobo asked him about "the language of music" and he indicated that there is something like this that some bards use to make their magic.
Corbus also pointed out that our infernal reports were missing several pages (we had pages numbered 1,2,4,6,7,9, and so were missing at least 3,5, and 8.
We traveled to the Raven's Egg, which is on the edge of the Raven district, at the lowest point on the hill. We found it to be a semicircular, two-story building set into the side of the hill. Smith asked the bartender about the possibility of hiring a translator, and we were directed downstairs (the building extended into the hill) to Laurosa at the bar.
We descended to find a room similar to the room above, with a bar and some tables and booths, and a stage. Kek noted a large bugbear lurking in the shadows at the end of the bar. Laurosa, wearing a veil, was behind it.
Smith asked Laurosa about a translation from Druidic, and answered that our need was urgent when she asked our timeline. She indicated that it would be expensive, and made a note in a curious ledger that she had behind the bar. She said that we should arrange to return later tonight. Then she paused, and changed to "tomorrow at dawn". (I found this somewhat suspicious.)
We consulted and thought that if we could get a look at her ledger, we might be able to find our Infernalist by looking to see who had a recent appointment with the same person we did. Smith and Kek went to engage the bugbear in conversation, to distract him. I similarly attempted to distract Laurosa by ordering another drink, and Chokobo snatched the ledger. He took it into one of the curtained booths to look it over.
After a few minutes, Chokobo had not returned. I went to check on him, and found him paralyzed by the book. I slid the curtain closed behind me, and had a look at the book myself. There was a painful chill as I opened it, but I was able to shrug off the effect that had incapacitated Chokobo.
The ledger was not in a language that I am fluent in -- I believe it was either Fey or Aklo. But I have some familiarity with the language family and the precursor tongue, and was able to extract the gist after a few minutes of study. For our appointment, she had written something like "Druidic text translation, 6 pages. John. Dawn tomorrow." There was only one appointment scheduled for tonight, and it was not for a translation (I believe it said "halfling brains"). I looked back a few days worth of pages for any other Druidic translations, but did not find any. I did notice the name Voli Verenza, who had been in to sell Dwarven artifacts a few days previously.
By this time, we thought we were on thin ice in terms of someone noticing the absence of the ledger, so we arranged to return it. Kek had a potion that would render him invisible. He would use the potion and then return the book, while we provided a distraction.
Before we could implement the plan, the Bugbear pushed our curtain aside and asked what the problem was. Kek managed to put him off by saying that Chokobo had drunk too much. The bugbear demanded that we leave at once, and we agreed. Kek was able to swiftly return the book as I manhandled Chokobo out of the booth and up the stairs.
We returned to our inn to see if we could revive Chokobo. He recovered after about an hour.
Kek and Chokobo went to try to find Verenza, but he was not in his office. They left a message that "Kek is looking for him", and then learned in town that Maestro Massimo is the fellow responsible for constructing the auditorium.
Smith (disguised, downstairs) and I (upstairs) spent the rest of the day hanging around the Raven's Egg in the hopes of spotting the Infernalist as he came in to make his appointment. The Egg was busier at night, with more bartenders. Smith noted one half-orc making an appointment with in the ledger. I followed this fellow to a tenament, and then we sent Kek to check him out, after which we decided he was unrelated (not an infernalist, no wealth, or tablets, or exotic hegemony equipment, etc. He appeared to be a petty criminal.)
We turned in and returned to the Egg at Dawn. Laurosa was still there (or there again?), and introduced us to a tall, rather severe, well-dressed woman. She gave the impression of being minor nobility or something like that -- she was somewhat put off by our ruffian ways and lack of civilized manners. I was somewhat embarassed by this. Smith told her that we were looking for someone who stole something from us and was looking to have it translated; we would pay for information. She said she would inquire and would have information for us this evening. She indicated that I should come to her office alone this evening, just before sunset. She gave us an address [in the Raven district? I can't remember], and said her name was Moira, and that her office has a sign out front with her name.
Smith performed some conspicuous divination on Laurosa on the way out, and later indicated to us that she was related to a gnome - a sort of spriggan, innately magical gnomes who can grow to large size.
We were concerned by the proposition that one of us go alone to collect the information. We wandered through Moira's neighborhood on the way back to our inn to get the lay of the land, and then we concocted the following scheme: as evening approached, Chokobo would drop down to the roof of Moira's building from the hill above. I would wait accross the street, while Kek would conceal himself in the alley beside her building. Smith would disguise himself as me, and enter the office a few minutes before sunset. Kek would watch through the walls with his magic, and sound the alarm if necessary.
This essentially worked. Moira invited Smith up to the highest floor in the building, which was totally dark. Kek, watching Smith's progress through the wall with his magic, noted that the room was full of wicked meat-hooks, blood grooves, and contained a large Cauldron; and he noted that Moira had sloughed her skin to reveal herself as a blood hag. He signaled to myself and Chokobo.
I ran in through the front door and up the stairs, nearly knocking the poor secretary over. Chokobo desended and entered through a third floor window with Kek. We still had to make it up into the fourth floor, which had no windows. Smith managed to hold off the creature for long enough for the rest of us to arrive.
I chopped through the door's bolt with Clay's glaive and we made a sort of entry, but had difficulty manoevering into the room due to the confines of the stairway. We fought a pitched battle. At one point she dropped Kek with a volley of fiery rays, but Chokobo was able to revive him.
Over the course of the melee, she made some comments that led us to believe that she had been comissioned to translate the Druidic, but she had been unable to complete the work on account of not having access to a Gravemarked person. We conjectured that she would perform some kind of blood magic using the body of someone with the mark, to perform the translation. I suspect that she had been hoping to capture me and use me for this purpose, as my Mark seems to be more extensive than that of the other fellows, and is clearly visible in my arms, hands, even face.
At one point, she ignited into a blazing ball of fire, and flew about burning people. When we finally defeated her, the ball of fire exploded.
Smith was killed in the explosion. This came as a shock to all of us.
We found the secretary below, who seemed to be innocent of any part in the creature's plot. We showed her the creature and the cauldron room as evidence of our claims. She showed us where the important business papers were kept, and then left. We searched the place, collected the papers and any valuables we could find, as well as Smith's body, and made our way out of the building.
We recalled hearing tell that worshippers of Terra might be reborn into other bodies, emulating the cycle of life. We resolved that we would return to the Grave and seek the counsel of Una and the druids there on this topic. I recalled that Smith had mentioned at some point that the soul only lingers near the body for a certain amount of time, and so we would make our attempt with all speed.
The creature's papers revealed that she had indeed taken the comission, but provided no leads as to where we might find the Infernalist. We considered staking out the office, but it was unclear how long that might take, and we were concerned about getting Smith to the druids in time. We also had recovered the rubbings of the tablets, and removed the translator. The infernalists still had the original tablets, so it was quite possible that we had accomplished all that we could.
We decided to hire a ship and make for Godfall in the morning.
[Having thought about it some, I think we should also take the Hag's body, if it's still there in the morning or whenever we can get back there with a cart.]