Longspear +2; Lance +2: 8,000gp each
Studded Leather +2: 4,000gp.
Boneless Leather: 12,160gp. This worm-like suit of ribbed and segmented Leather +1 gives its wearer the ability to twist and contort his body in nearly any direction. He gains a +5 bonus on Escape Artist checks, Acrobatics checks to reduce falling damage, and CMD, and also gains DR 5/piercing or slashing.
Full Plate +1 of Moderate Fortification: 17,500gp. This armor is decorated in a red tinted motif of chain links, so as to resemble being wrapped in rusted chains. Probably dates back to the 6th Age.
Light Wooden Shield +1, Heavy Wooden Shield +1: 1,000 gp each.
Heavy Wooden Shield +1, Animated: 9,000gp. This large round oaken shield is decorated with a design of interlocking rings. When released as a move action, it continues to protect its wielder for up to 4 rounds.
Buckler +3: 9,000 gp. This buckler of antique design appears to be just as sturdy as the day it was made.
Ring of Protection +1: 2,000gp
Ring of Swimming +5, Ring of Jumping +5: 2,500gp each
Ring of Force Shield: 8,500gp. Creates a weightless shield force effect which grants a +2 shield bonus to AC.
Ring of Evasion: 25,000gp
Rod of Silent Spell, Lesser: 3,000gp
Rod of Metal & Mineral Detection: 10,500gp. This thin copper rod vibrates and hums when pointed at minerals and ores within 30 feet; if a specific element is sought after, it will point towards the nearest deposit within the same range.
Rod of Maximize Spell, Lesser: 14,000gp
Bandanna of Charisma +2: 4,000gp. This magical bandanna is worn in the headband slot, and changes color as desired to match any outfit!
Parrot of the Outer Seas: 4,000gp. This green and yellow bird supposedly landed aboard a whaling ship plying the Outer Seas, days away from land. While its origin is unkown, it possesses the ability to understand all spoken languages and repeat them back in its owner's native tongue, making it an effective, if ostentatious, interpreter. Note: This is an actual living bird, not a figurine or other "item".
Incense of Meditation: 4,900gp. When burned and inhaled for 8 hours while preparing divine spells, all spells thus prepared gain the benefits of the Maximize Spell feat if cast within 24 hours. This is a single use item.
Scabbard of Stanching: 5,000gp. This magical red leather scabbard will fit any bladed slashing weapon. While worn (with or without a weapon) this scabbard protects against bleed effects, automatically stopping any bleed damage which would normally require a DC 15 or less Heal check to stop.
Ioun Stone, iridescent spindle: 18,000gp. This rare magical artifact will orbit about the person it is attuned to, sustaining them without the need for air.
-Poolside-
Dozens of merchants hawk their wares in the Poolside Ward, from the lowly street seller to the wealthy shopkeep. As stated earlier, any standard and masterwork equipment from the Core Rulebook is available for sale here, as are the following:
Weapons: +1 longswords, +1 short swords, +1 daggers, +1 light crossbows - 2,000 gp each
Ammunition: +1 bolts, +1 arrows - 2,000 gp per 50, or 40gp each
Armor: +1 leather armors, +1 studded leathers - 1,000 gp each
+1 chain shirts - 1,100 gp each
+1 half plate, single suit - 1,600 gp
Shields: +1 bucklers - 1,000 gp each
Potions - all 50 gp each, cast at 1st level - 10 of each available
Ant Haul, Bless, Bomber's Eye, Comprehend Languages, Cure Light Wounds, Disguise Self, Endure Elements, Enlarge Person, Expeditious Retreat, Illusion of Calm, Jump, Longshot, Mage Armor, Protection from Evil, Reduce Person, See Alignment, Shield, Stone Fist, Touch of the Sea, Polypurpose Panacea (Analgesic, Hallucination, Intoxication, Lucid Dream, Sleep, Sobriety, or Wakefulness effect; each potion has single specific effect).
ALSO 5 Divine Favor potions for sale at 50gp; Smith points out these must have been created by clerics of the Eight.
Scrolls - a handful of scrolls are for sale throughout the Ward.
Divine, cast at 1st level, 25 gp ea - Cure Light Wounds x7
Divine, cast at 5th level, 250 gp ea - Cat's Grace x2
Arcane, cast at 1st level, 25 gp ea - Alarm x3, Sleep x4, Summon Mnstr I/Fiendish Dire Rat x1
Arcane, cast at 4th level, 200 gp ea - Alter Self x1, Hold Person x1
Edited by: 9thdm on 2/3/14