Warhammer 40K: The Inquisition -- Into the Darkness (Additional Material) (2 posts)

thread created on 9/28/13 at 14:22

Into the Darkness (Additional Material) - Equipment

John Smith, 9/28/13 14:22
Into the Darkness (Additional Material)

Coscarla Division Briefing

Reference/Subject: Coscarla Division, (Geo/Dem)
Designation: Workers Habitation Zone
Locale: Mastraven Zone, Lower Mid-Tiers, Landward Quadrant, Hive Sibellus
Hive Co/Ord: 2345#Ó/789/9870001
Preparation: Autosavant Dal Maxentia
Attribution: Interrogator Omardha Sand
Ordinanator: Conclave Calixis/Covenant Sibellus/Chamber Obscuro
TFTD: "History is but a catalogue of counted sins"

Geohistorical and Demographic Overview:
The Coscarla Division is a sub-district of Hive Sibellus on the Sector Capitol world of Scintilla.
Built in the remains of what was once the splendor of the House Coscarla Estates, the district is a seventy kilometre square conglomeration of warren-like tenement-habs and their attendant infrastructure that has grown up between the vast ruined arches and fallen statuary of its noble past.

The Coscarla was until recent years a relatively prosperous mid-hive district, predominantly populated by indentured labor classes, but has since suffered deprivation, disaster and a loss in status thanks to a series of misfortunes and incidents. Primary among these have been the damage caused buy unrestrained wildfires during the recent Rienholt Blackouts (the Coscarla being one of seventeen effected hive zones), although the long term withering of the fortunes of the Tantalus Combine, (see Addendum) had begun to have significant adverse effects long before that calamity.

The Coscarla Division currently awaits Administratum revaluation of its status (projected due process time until preliminary ruling: 3-7 years standard), but unsub-data indicates over 60% of the Coscarla is now effectively a waste/scav zone and the viable population is now confined to smaller sub-zones clustered around transit and utility access points. The division's population is also in catastrophic decline, its infrastructure remains effectively crippled and lawlessness, poor social cohesion and poverty all exponentially increasing year-on year.

Addendum: [The State of the Tantalus Combine]
The Combine, a long-standing cartel of several Houses Minoris of the Sibellan nobility has seen a drastic decline in its fortunes over the last decade. Its fall from power has been brought on by hostile competition from the Skaelen-Har Hegemony and severe damage to its assets and prestige endured during the period of intrigues and vendettas known popularly as the "Vthorran Promenades" [cert.ref: Activities of the Lucid Court].

The resulting effects on several districts of the Sibellus and Tarsus Hives, formerly under the
Combine's sway has been profound. In the Coscarla Division where Tantalus was the majority power, the Combine has sold on the indenture contracts of thousands of skilled workers and the labor force that remains now works only to meet their master's debts. As a result, whole swathes of families have been up-rooted or have deserted from the district, thus the effective economic and monetary input to the region is now negligible.

The Tantalus Combine is suffering a long, drawn-out death and is kept going only by its own fading inertia and the legal wrangling over the disposition of its carcass. It has ceased to exist effectively as a cohesive organization or political entity.

Edited by: John Smith on 9/28/13

John Smith, 9/28/13 14:41
Equipment

Coscarla Pass Tokens: (One per Acolyte) These coded
devices, each about the size of a small thick coin, will allow
them legal clearance for the Coscarla Division and free
passage on the transit rail around the midhive area.

Hand Vox: (One per Acolyte) These are cheap and
battered looking personal communication devices that use a
private encrypted channel, and are good for a range of a few
kilometres in the hive. Sand will happily explain that thanks
to signal interference in the areas of the hive where they are
going, vox traffic is almost impossible over any real distance
or between levels, except by wire station, but these hand vox
will let them keep in touch with each other at least.

Low Hiver's Overcoats: (One per Acolyte) These
voluminous and somewhat tattered patchwork leather and
canvas high collared overcoats are common lowhiver garb
in Sibellus and will easily fi t over anything the Acolytes are
wearing. They are also quite tough and will provide you
with Defense of 1.

Chem Lamps: (One per Acolyte) These small portable
lamps use a chemical reaction to provide light and operate
continuously while their shutters are open. Such lamps will
illuminate an area of about a three metre radius around it or
provide a six metre directed beam of whitish light.

Coded DataSlate: This worn-looking brass cased dataslate
carries basic copies of the information found in their briefi ng,
a series of maps and data about the Coscarla and (largely
empty) fi les on the Arbasts, including pictures of them and
addresses taken from the Administratum register. The slate
also has basic short range audio and visual recording and
playback functions. The slate features a five key input code
which Sand will give them, if it is accessed without this, its
core memory will be wiped.

BioSample Kit: Added as something of a hopeful
afterthought, this satchel carries three small biostorage tubes
and a small bioauspex with a range of about a metre or so.
Set for human tissue, the indicator on the auspex will flash
red and whine with increasing volume in the proximity of
anomalous tissue. The kit also comes with a long bladed,
razor edge mono scalpel.

Money Pouch: This pouch contains 120 Thrones in
loose coin and used notes,

Into the Darkness (Additional Material) - Equipment