Firstmark (Human). Focusing on your inborn talents, your gravemark has begun to expand their scope and intensity.
Benefit: Gain a +2 bonus to two skills of your choice. This feat is a prerequisite for all other feats in this tree.
Prereqs: Must be a human, half-elf, half-orc, or human/elemental hybrid.
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Expanded Heritage (Human). Your gravemark has allowed you to develop traits that lie dormant within all those of your species.
Benefit: Gain a racial trait you do not currently possess, chosen from the following: Eye for Talent, Heart of the Fields, Heart of the Streets, or Heart of the Wilderness. This feat is a prerequisite for all other feats in this tree except Firstmark (Human).
Ability Focus. Your gravemark has bolstered your natural ability in one area.
Benefit: Gain +1 to any one ability score.
Greater Ability Focus. Further attention and meditation upon your gravemark has increased your newfound strength in one ability.
Benefit: Bonus from Ability Focus increases to +2.
Prereqs: Ability Focus.
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Natural Talent. Combining your meditation upon your gravemark with physical training has allowed you to overcome any previous shortcomings you possessed.
Benefit: Choose a feat from the following list; you do not need to meet the prerequisites for the feat in order to take it. Arcane Talent, Combat Expertise, Deflect Arrows, Dodge, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Grapple, Improved Overrun, Improved Sunder, Improved Trip, Nimble Moves, Power Attack, Two-Weapon Fighting.
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Skill Diversification. Combining your meditation upon your gravemark with the practice of a skill has allowed for a deeper understanding and mastery of that skill.
Benefit: Add any one skill as a class skill.
Skill Adept. You find that your gravemark has allowed you to learn and hone your skills even more easily than before.
Benefit: Gain one additional skill point per level (not retroactive).
Prereqs: Skill Diversification.
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Training Focus. Combining your meditation upon your gravemark with the development of your profession has granted you higher levels of competency in its practice.
Benefit: Choose a class ability that you possess. You may alter the ability in one of the following ways: If the ability grants a numeric bonus, increase this bonus by 1; if the ability may be used only a limited number of times per day, add an additional use per day; if the ability has a saving throw, increase the DC of the save by 2.
Edited by: 9thdm on 1/24/13