- Silver bastard sword +1
- Ring of protection +4 (I believe Lucky Dan took this)
- Amulet of resistance +1
- Potion of bull's strength
- 7x Brilliant Energy dragonbane arrows +1
- byeshk mail shirt +5, "aberration bane" - meaning: +2 luck bonus to ac/saves vs aberrations--note that byeshk is heavier than steel (maybe 50% heavier?)
- +1 Dhakaani Warblade (like a bastard sword) (I'm not sure, but this might have also been byeshk?)
- longsword +2, frost
- mithril breastplate +2 (maybe Andrus wants this?)
- 5-foot-tall bronze baby-juicing idol, something to do with a rakshasa (rak'tulkesh ?)... definitely magical...not too clear on the details, but: "feed it a baby, get a prize"
- staff of healing, 22 charges
- the Fist of Gadrah Pradah - 1/day: all creatures, objects, etc within a 100x100 cylinder must make a reflex save (dc20) or be unable to fly for 1 minute. Known to have been used to some fame and much effect against airships in the last war.
- Malevolent ruby carving of a wasp hive - summon hellwasp swarm for 1 minute / week
- the Iron Crown of Karrn the Conqueror (the first king of Karrnath): +6 charisma, once per day the wearer may use an improved form of greater command that affects everyone within 100 feet. (I believe this should go to Lucky Dan, though it would be "wise" to not just plainly wear it around town...)
- Spellbooks (dibs!)
- there was also at least one book that radiated some conjuration magic, as if it would help you summon something...but I don't know the details
- spell notes that appear to be a formula for an epic-spell version of mage armor, some other spells (inc. some from Professor Immuel Gerot (something like that)) (dibs!)
- some sort of fucked up mutated vat-grown fetus, having grown around a silver flame holy symbol...detects as "good"
- 1000gp of alchemical equipment
- 500gp of summoning equipment
- 5000gp in platinum bars
- 5000gp in diamonds
Possible other stuff of value:
sphere of annihilation (possibly...)
the various valuable but nonmagical items in the museum
rare books / etc (some of these definitely should not be sold)
the priceless Uluguff Dance
Unresolved issues:
- resurrecting Kragesh and possibly Eric (more on this later)
- looting the home of Kurt's old friend Dedlev Raitlith
- the hell hound
- the apprentice in temporal stasis
- the disembodied glabrezu (I think we should find a way to permanently kill this guy before resetting the house defense 'circuit breaker', since it seems like pissed off demons might have a way of coming back to get you...
- whatever is possessing eric -- mathison doesn't really consider himself a hero or anything, and he certainly isn't good-aligned, but I think he would have a problem with just letting some demon possess eric and do whatever he feels like doing with him for a while...
- what to do with the house and the butler (a rakshasa!)
- the trapped cthulu or whatever it is in the basement (more of a longer-term issue)
Edited by: drmathison on 5/23/08