Agents of the Eight -- Character Generation (3 posts)

thread created on 8/7/21 at 15:51

Character Generation - Re: Character Generation - Re: Character Generation

John Smith, 8/7/21 15:51
Character Generation

High Concept: This will be your character class and alignment

Trouble: To be defined by the character

Aspect #1: This will be your race.

Aspect #2: To be determined

Aspect #3: To be determined

Refresh:
Each character starts at 3 Refresh which determines your starting fate points.
It can be spent on a 1 for 1 basis for extra stunts.
It can buy a Race Aspect.
It can buy Classes and class unlocks.


Class Skills:
These skills are the only skills the Characters can have at +2 on the pyramid.

Starting skill tree:

One Great (+4) skill
Two Good (+3) skills
Three Fair (+2) skills
Four Average (+1) skills

Classes:

Fighter:
Can spend fate point to invoke aspect for combat and anything to do with martial training.
Available skills:
Armor*,Athletics, Crafts(Martial), Ride, Fight, Notice, Physique, Shoot

Ranger:
Costs 1 Refresh Point. Gives character Survival skill.
Can unlock Faith(Druid) skill. 1 Refresh point.
Can unlock Arcana skill. 1 Refresh point.
Class skills:
Armor*,Athletics, Armor, Ride, Fight, Lore, Notice, Physique, Shoot, Stealth, Will.
Must have Chaotic Alignment

Cleric:
Costs 1 Refresh point. Gives character Faith(Deity) skill.
Must choose deity.
Can use fate point to invoke aspect for Faith skill or anything relating to religion.
Limited to club, flail, hammer, mace, staff.
Class skills:
Armor*,Crafts, Ride, Fight, Physique, Empathy, Will, Lore

Druid:
Costs 1 aspect point. Giver character Faith(Druidic) skill.
Can use fate point to invoke aspect for Faith skill and anything relating to nature.
Can use only leather armor and wooden shield.
Limited to club, dagger, dart, hammer, scimitar, sling, spear, and staff.
Class Skills:
Athletics, Contacts, Crafts, Will, Physique, Lore, Ride, Physique
Must have Neutral Alignment.

Magic-User:
Costs 1 Aspect point. Gives character Arcane skill.
Can use fate point to invoke aspect for Arcane skill or anything relating to Arcana.
Armor skill banned
Limited to dagger, dart, staff
Class Skills:
Athletics, Crafts, Ride, Investigate, Lore, Will, Investigate, Contacts.

Thief:
Can use fate point to invoke aspect for anything relating to Thievery.
Leather armor only.
Limited to club, dagger, dart, sling, sword (non two handed).
Class skills:
Athletics, Burglary, Contacts, Deceive, Ride, Notice, Provoke, Stealth.

Bard:
Costs 1 refresh. Unlock Bardic Performance skill.
Can unlock Arcana skill. 1 Refresh point.
Can Unlock Faith (Druidic) skill. 1 Refresh point.
Can Unlock Survival skill. 1 Refresh point.
Leather armor only.
Limited to club, dagger, dart, hammer, scimitar, sling, spear, staff, and sword (non two handed).
Class skills:
Athletics, Deceive, Empathy, Lore, Notice, Stealth, Will, Ride


Racial Aspects:
Multi classing costs 1 aspect per additional class.


Humans:
Start with +1 Refresh
Classes: All
Multi-class options: None
Can replace Aspect #1 with an Aspect of their choosing.

Dwarf:
Classes: Cleric, Fighter, Thief
Multi Class Options: Fighter/Cleric, Fighter/Thief
Auto Abilities:
1. 1 zone infravision
2. Speak Dwarven, Gnome, goblin, kobold, orcish, common.
Invoke abilities:
1. Detect Stonework
2. Magic resistance
3, Poison Resistance
4. Hardy
6. Small
Compels:
1. Racial tensions: Elves, Half-Orcs, goblins, orcs.
2. Gruff, Stubborn, distrust Arcana
3. Small

Elves:
Classes: Fighter, Magic-User, Thief
Multi-Class Options: F/M, F/T, M/T, F/M/T
Auto Abilities:
1. 1 zone infravision
2. Can use Long/Short Bow/Sword
3. Speak elvish, gnome, halfling, goblin, hobgoblin, orcish, knoll, common.
Invoke Abilities
1. Secret door notice check lasts a scene
2. Agile
3. Surprise
4. Long/Short Sword/Bow skill
5. Resist Charm
Compels:
1. Racial Tension: Dwarves, Half orcs
2. Arrogant
3. Slight

Half-Elves
Classes: All
Multi-Class Options:F/C, F/M, F/T, F/C/M, F/M/T, R/C, M/T
Auto Abilities:
1, 1 zone infravision
2. Speak elvish, gnome, halfling, goblin, hobgoblin, orcish, and gnoll.
Invoke Abilities:
1. Secret door notice check lasts a scene
2. Resist Charm

Halflings:
Classes: Fighter, Thief, Bard
Multi-Class Options: F/T
Auto Abilities:
1, 1 zone infravision
2. Speak dwarven, elvish, gnome, halfling, goblin, hobgoblin, orcish, and gnoll.
Invoke Abilities:
1. Magic Resistance
2. Poison Resistance
3. Surprise
4. Lucky
5. Small
Compels:
1. Small
2. Weak

Half-orcs
Classes: Fighter, Thief, Cleric, Assassin
Multi-Class Options: F/T, F/C, T/C
Auto Abilities:
1, 1 zone infravision
2. Speak common and orcish.
Invoke Abilities:
1. Strong
Compels:
1. Repugnant


Skill Arcana

Overcome:
Prepare and perform magical rituals successfully.
Answer questions about arcane phenomena.

Create Advantage:
Alter the environment.
Place mental and physical impediments on target, such as Slowed Movement or A Foggy Head.
Place mental and physical buffs on target.

Attack:
By stunt

Defense:
By stunt

Skill Faith (Deity)

Overcome.
Heal the wounds of your allies.
Knowledge of your religious beliefs and practices.

Create Advantage:
Focus yourself by asking for divine favor.
Ask for deity to hinder your opponents.

Attack:
Turn/Command Undead/Demon/Devil

Defend:
By stunt

Skill Faith(Druidic)

Overcome:
Knowledge of your religious beliefs and practices.
Wilderness Lore

Create Advantage:
Alter natural surroundings.
Impede/Buff opponents/allies using nature.

Attack:
By stunt

Defend:
By stunt

Skill Survival:

Overcome:
Find necessities
Track
Navigate

Create Advantage:
Nature based traps

Bardic Performance:

Overcome:


Create advantage:
Can instill emotions buffing/impeding allies/foes.
Create music noise as a distraction.

Attack:
By Stunt

Defend:
Can defend against sonic/sound based attacks with performance.

Armor Skill:

Defend: Use to defend against shoot and fight attacks. Gives armor stress track equal to physique.

+1 to +2 gives 1 point stress box
+3 to +4 gives a 1 point and a 2 point stress box.

Edited by: John Smith on 8/24/21

MAGICGOBIN, 8/19/21 13:07
Re: Character Generation

why does half-orc have assassin class in its class options? is there a bad guy that has a special unique class, or were you messing with prestige classes and forgot to erase that?

It is a class I did not make available for PCs initially

Edited by: John Smith on 8/24/21

MAGICGOBIN, 8/20/21 09:17
Re: Character Generation

you misspelled buffing as "duffing" in the bardic performance part

Fixed

Edited by: John Smith on 8/24/21

Character Generation - Re: Character Generation - Re: Character Generation