Days of Futures Past -- Background (4 posts)

thread created on 4/15/17 at 14:11

Background - Character Creation - Country Alliances - Feats

John Smith, 4/15/17 14:11
Background

Feb 27, 1995:
An international Space Station, Liberty is launched into low Earth orbit.
Arguments of its ownership and fear of its use as a strategic weapon cause fighting to break out worldwide, World War III.
No nuclear weapons are used, but several chemical and biological weapons are tested.

The year is 1997. The war has taken its toll on the resources of the planet. Millions of men of fighting age have been killed. You were chosen at the before outbreak of the war in an experimental NATO training program at the age 12. The program, code named Operation Alpha, selected children based on their exceptional qualities in order to hone them into elite soldiers. (Much like the movie solider but not quite as ruthless, or just as ruthless your choice).

Due to your superior abilities you have been assigned to Department-7. This department is charged with the development and testing of experimental weapons. Your role will be testing these in the battlefield as specialist soldiers.

Edited by: John Smith on 4/15/17

John Smith, 4/15/17 14:20
Character Creation

You have two options for stats:
1. Heroic build 20 points or
2. 4d6 take the highest 3, and put them where you want them.

As per Pathfinder add +2 to one stat.

Skills and skill points will be as per Pathfinder as well:
Acrobatics replaces Balance, Jump, and Tumble.
Diplomacy replaces Diplomacy and Gather Information.
Linguistics replaces Decipher Script, Read/Write Language, and Speak Language.
Perception replaces Spot, Listen, and Search.
Stealth replaces Hide and Move Silently.
Survival replaces Navigate and Survival.




Background will be set as Military.
-Select two class skills. If a skill you select is already a class skill receive a +1 competence bonus on checks with that skill:
Climb , Demolitions, Drive, Knowledge(tactics), Stealth, Navigation, Pilot, Survival, Swim.
-Bonus Feat: Brawl, Combat Martial Arts, Armor Proficiency, Personal Firearms Proficiency.
You can be from any of the NATO countries.

Progress Level will be 5 with advanced equipment being PL 6 or 7.

Start at 2nd level. This reflects your graduation from training.
Your age is 16.

Take one bonus feat representing your MOS (military occupational specialty).

Equipment will be provided/requisitioned for each mission.
You will have access to experimental armor and weapons (both projectile and melee) as well as standard armor and weapons in the core rule-book.

I recommend the following skills as vechicles will be involved:
Drive
Pilot (If you guys want to experiment with aerial combat)
Computer Use

I also recommend combat feats.

Summary:

Stats: 4d6 or 20 point build. +2 to one stat.

Feats: 4 at 1st level (2 for 1st level, 1 bonus, 1 military background) and then by class. (Single class will have 5 at 2nd level). Feats are every odd level starting at 3rd.

Hit Points: Max at 1st. Then 3/4 or roll.

Starting Wealth = 5 + the results of taking 10 on a Profession check for 2nd level increase.

Edited by: John Smith on 4/15/17

John Smith, 4/15/17 14:25
Country Alliances

The Primary alliances are:

USSR: Did not dissolve in 1991.

NATO: USA, Belgium, Canada, Denmark, France, Iceland, Italy, Luxemburg, Netherlands, Norway, Portugal, United Kingdom.

North East Asian Co-Prosperity Sphere....or Neasians: China, North, South Korea.

Peninsula Shield Force: The military force of the Persian Gulf nations of Saudi Arabia, United Arab Emirates, Qatar, Oman, Kuwait, and Bahrain

Oceania: Australia, New Zealand, Philippines, Japan. (Allies of NATO)

Africa is just a mess of Warlords, terrorists and shifting alliances.

John Smith, 4/15/17 14:31
Feats

Any feat that normally applies to a single weapon instead applies to all weapons in that weapon group, such as Weapon Focus and Weapon Specialization.

Combat Expertise, Deadly Aim, and Power Attack no longer exist, and are removed as a prerequisite for any other feats. Instead, the benefits of these feats are combat option open to all characters.

Point Blank Shot no longer exists; any feat which lists it as a prereq now requires Precise Shot instead (except, obviously, for Precise Shot itself.)

Weapon Finesse is no longer a feat; instead, all weapons the feat would normally apply to gain the 'finesse' quality, which allows a wielder to use their Dex bonus to hit if they so choose.

Agile Maneuvers no longer exists; instead, one adds their Dex bonus to their CMB when using a finesse weapon, and their Str bonus on all other weapons.

Dodge now gives the benefits of both the Dodge and Maneuverability feats; as such, Maneuverability is no longer a separate feat.

Deft Maneuvers (new!) replaces the Improved Trip, Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, and Improved Steal feats, granting a +2 bonus on checks with these maneuvers and becoming the prereq for the relevant Greater combat maneuver feats.

Powerful Maneuvers (new!) replaces the Improved Bull Rush, Improved Drag, Improved Overrun, and Improved Sunder feats and functions in a similar manner to Deft Maneuvers above.

Armor Proficiency (new!) replaces light, medium, and heavy armor feats.

Heavy Weapons (new!) replaces exotic weapon proficiency for heavy weapons.

Action Boost: Roll D8's when spending Action point.

Human Plus: Two talents from Talent Tree. Must meet Prereq's. Only one talent per tree. Can be selected multiple times. Following talents available by class.

*Charismatic: Captivate, Dazzle, Taunt, Inspiration, Greater Inspiration.

*Dedicated: Improved Aid Another, Intuition, Healing Touch 1, Healing Touch 2, Aware, Faith, Cool Under Pressure.

*Fast: Uncanny Dodge 1, Uncanny Dodge 2, Defensive Roll, Opportunist, Improved Increased Speed, Advanced Increased Speed.

*Smart: Savant, Linguist, Exploit Weakness, Plan, Trick.

*Strong: Improved Extreme Effort, Advanced Extreme Effort, Improved Ignore Hardness, Advanced Ignore Hardness, Improved Melee Smash, Advanced Melee Smash.

*Tough: DR 2/-, DR 3/-, Energy Resistance, Remain Conscious, Second Wind, Stamina.

Edited by: John Smith on 4/15/17

Background - Character Creation - Country Alliances - Feats