The Mummy's Mask -- Life Oracle (3 posts)

thread created on 12/30/16 at 09:40

Life Oracle - Re: Life Oracle - Re: Life Oracle

9thdm, 12/30/16 09:40
Life Oracle

"Aharon"
Human Life Oracle 2 (Dual Cursed)
XP 3700
Str 10 / Int 12 / Wis 14 / Dex 10 / Con 14 / Cha 19
Hp: 22 (max 8 + 2 Con + 1 favored class + 3 toughness)
AC: 16 (+4 armor +2 shield) CMD: 10
BAB: +0 CMB: +0
Fort +2* / Ref +0 / Will +5
*+4 vs death effects
**+1 on any save vs supernatural effects generated by undead.

TRAITS
Resurrected (campaign). +2 save vs death effects, die when negative Hp = Con+4 (18).
Vagabond Child (regional). +1 Disable Device and it's a class skill.
Dangerously Curious (magic). +1 UMD and is class skill.
Deathkeeper (racial). +1 save vs Supernatural abilities of undead.

DRAWBACK
Betrayed. Roll twice on hunches and take worse result.

SKILLS
Diplomacy +8 (1 rank + 3 class + 4 Cha)
Disable Device +6 (2 ranks + 3 class + 1 trait)
Knowledge History +5 (1 rank + 3 class + 1 Int)
Knowledge Planes +5 (1 rank + 3 class + 1 Int)
Knowledge Religion +5 (1 rank + 3 class + 1 Int)
Spellcraft +6 (2 tanks + 3 class + 1 Int)
Use Magic Device +10 (2 ranks + 3 class + 4 Cha + 1 trait)
*-2 ACP where applicable

Languages: Common, Ancient Osirion, Gnoll

FEATS
Fey Foundling - Level 1. Add +2 to each die of magical healing received.
Toughness - Human bonus feat. +3 Hp @ 1st level, +1 per level beyond 3rd.

SPELLS
Orisons: create water, detect magic, light, read magic
1st Level (5/day): cure light wounds, endure elements, ill omen, inflict light wounds

RACIAL ABILITIES
Heart of the Wilderness (replaces Skilled): +1/2 character level to Survival checks, +5 to stabilize when dying, may reach a negative number of hit points equal to Con + 1/2 character level before dying.

Normal: +2 Cha, bonus feat.

CURSES
Blackened. -4 to hit with weapon attacks. Add burning hands to spells known.
@5th level: Add scorching ray and flaming sphere to spells known.
@10th level. -2 to hit with weapon attacks. Add wall of fire to spells known.
@15th level: Add delayed blast fireball to spells known.

Tongues. In combat, can only speak and understand Celestial(?).

LIFE MYSTERY & REVELATIONS
Channel, 5/day. 1d6 positive energy 30' burst, either to heal living or harm undead.
Bonus spells: restoration (8th), breath of life (10th), heal (12th), greater restoration (14th), mass heal (16th), true resurrection (18th).

DUAL CURSED ARCHETYPE
Gain a second curse which does not progress with level (Tongues); lose any mystery class skills.
Gain an additional revelation at 5th and 13th levels of oracle.
Bonus spells: ill omen (2nd), oracle's burden (4th), bestow curse (6th).

EQUIPMENT

Chain shirt. +4 armor, max dex +4, -2 acp, 25# (100gp)
Shield, buckler +1. +2 shield, 0 acp, 5# (5gp)

Club. 1d6/x2, B, 10' range, 3# (0gp)

Explorer's Outfit.
Anubian mask, gold.
Pole 8# (5 cp)
Kit, Dungeoneering - Common. 25# (15gp)
-2 candles, chalk, hammer, 4 pitons, 50' hemp rope, hooded lantern, 5 flasks oil, 2 sacks, 2 torches, 4 tindertwigs.

MONEY: 1156 gp, 9 sp, 5cp

Edited by: 9thdm on 1/30/17

9thdm, 12/30/16 09:42
Re: Life Oracle

I'm not totally sold on my stat array, may pump Cha to 19 and drop to Int 12 and Dex 10. He's basically useless at carrying things until I can score him some muleback cords; I didn't bother taking ant haul as a spell because it's duration is so short as low level.

Enezib, 1/1/17 10:30
Re: Life Oracle

There is one god, and ??? is his prophet.

Life Oracle - Re: Life Oracle - Re: Life Oracle