Yellow -- Yellow Character Sheet (1 posts)

thread created on 10/9/15 at 00:20

Yellow Character Sheet

Yellow, 10/9/15 00:20
Yellow Character Sheet

Pending DM approval

"Yellow", the Waking Dream, of the Five Fathers and Ten Secrets
Living Dream Lore Oracle (Dual Cursed) 1
NG Native Outsider
S 8 -1
I 13 +1
W 12 +1
D 10 +0
C 12 +1
CH 20 +5

BAB +0
Melee -1
Ranged +0
CMD 9
CMB -1
Concentration +8 (+1 caster level, +5 CHA, +2 trait)

AC 18 = 10 + 3 armor + 5 CHA
HP 9
F +2
R +6
W +4

AUTOMATIC BONUS PROGRESSION (Level +2)

+1 resist bonus to all saves

SKILLS
Diplomacy +5 (+1 rank, +3 class, +5 CHA, -4 curse)
Disguise +13* (+1 rank, +3 class, +5 CHA, +4 trait)
Kn: Arcana +5 (+1 rank, +3 class, +1 INT)
Kn: Planes +5 (+1 rank, +3 class, +1 INT)
Kn: Religion +5 (+1 rank, +3 class, +1 INT)
Spellcraft +5 (+1 rank, +3 class, +1 INT)
*+9 to pass as non-human

LANGUAGES
Common, Celestial

FEATS
- Extra Revelation (Sidestep Secret).

TRAITS
- Eternal Understanding (Religion). You can attempt Knowledge checks with a DC of 15 or lower untrained.
- Focused Mind (Magic). You gain a +2 trait bonus on concentration checks.
- Almost Human (Race). Yellow is a remarkably accurate facsimile of a human being, allowing him to easily pass for a real person. Benefits: Yellow gains a + 4 trait bonus on Disguise checks to pass as human, and Disguise is always a class skill for him.

DRAWBACK
- Unnatural. Yellow is not born of the physical plane, an alarming fact sensed by creatures of the natural world. Effect: Animals do not willingly approach within 30 feet of Yellow, unless he or the animal's master succeeds at a DC 20 Handle Animal, Ride, or wild empathy check. Animal companions, familiars, and mounts granted by Yellow's class abilities are immune to this effect.

ORACLE'S CURSES

Oracle's Curse: Forgotten (Dynamic). People find it difficult to remember who you are, their memories of you often clouded and inconsistent.
- -4 penalty on Charisma-based skill checks, except Disguise.
- Add disguise self and memory lapse to your list of spells known as 1st-level spells.

Oracle's Curse: Phlegmatic (Static). Your spirit is unhurried and you move only with purpose and after due deliberation.
- Your initiative check is limited to your curse level (1), but you can never be made flat-footed. You can still lose your Dexterity bonus to AC if you are immobilized, or if an opponent feints you or is invisible.

REVELATIONS

- Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

- Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma instead of your Dexterity.

SPELLS

Spells per day: 5/0/0/0/0/0/0/0/0
Spells Known by Level
- 0. create water, detect magic, light, read magic
- 1. cure light wounds, disguise self, memory lapse, sanctuary

RACIAL TRAITS
- Darkvision 60'
- Immortal. Yellow does not age naturally and cannot die of old age. He came into being at the age category of adulthood, and he will never leave this age category. Spells and effects that cause aging affect Yellow as normal.
- Immune to Undeath. Yellow can't become undead. Spells and abilities that would transform Yellow into an undead creature have no effect.
- Resist Level Drain. Yellow takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels than he has Hit Dice. After 24 hours, any negative levels Yellow takes are automatically removed without the need for an additional saving throw.
- Past Life Knowledge. Yellow remembers bits of his past lives. As a result, he treats all Knowledge skills as class skills.
- Life Is But a Dream. When killed Yellow is exceptionally difficult to return to life. Those who attempt to return Yellow to life using raise dead, resurrection, or similar spells must succeed at a caster level check equal to 10 + Yellow's Hit Dice. If this check fails, the spell fails and the caster can't return Yellow to life for the next 24 hours (though the caster can try again after this period).
- I'm Your Worst Nightmare. Yellow can use Pugwampi's grace once per day as a spell-like ability, with a caster level equal to his class level.

EQUIPMENT

Studded Leather
Divine Focus/Holy Symbol
Yellow scarf

Edited by: Yellow on 10/27/15

Yellow Character Sheet